![]() The Director of the French National Weather Services, Labrousse gives a hand to Blake and Mortimer during the S.O.S. He then accompanies Blake and Mortimer in their adventures (The Mystery of the Great Pyramid and The Yellow 'M').ĭiscrete and observant by nature, Nasir also knows how to leap into action when needed. He's commonly involved in delicate diplomatic situations or espionage cases.Ī former agent of the Indian army, Nasir served under Blake's command during the Secret of the Swordfish. He's taken part in all adventures since the Secret of the Swordfish.Ĭaptain Blake is a field man, clever and determined, who works for MI5 (British secret services). ![]() 6 points or less: Devil! Share your clues and try the case again!Ī man of science as well as a man of action, Professor Mortimer has a knack for being at the right place at the right time to solve the most unbelievable cases.7 to 9points: Damn! Just a few small mistakes!.10 or 11 points: Goodness! You almost had it!.12 points: Old fellow! You've reached perfection!.Your team is now attempting to get the best point total: Each player scores one point for each of their right answers. ![]() Open the Solutions booklet to the page of the chosen case, then read out loud the three correct answers of the case played. Players are not allowed to communicate with one another. After each question, each player secretly writes down their answer. Open the Questions booklet to the page of the chosen case, then read out loud the three questions about that puzzle. Labrousse whispers all he now knows to Mortimer while Blake whispers all he knows to Nasir.įinally, move The Yellow "M" to the last space: you can now take notes! Then move The Yellow "M" onto square 3.Īgain, Nasir whispers all he knows to Labrousse, while Mortimer whispers all of his clues to Blake. At that same time, Blake is also whispering to Nasir all of the clues he now knows. Then move TheYellow "M" onto square 2.Ģ) Labrousse whispers to Mortimer all of the clues he now knows (the clues from his Booklet as well as those Nasir whispered to him in the previous round). At that same time, Mortimer whispers his clues to Blake. Once the 4 rounds of whispering are done, secretly note what you remember. When you receive clues, you cannot ask questions of the player whispering them to you (you can only ask them to repeat).īe careful: when you receive clues, you do not give out your own clues in return. When you whisper, you must pass on your clues as well as all those you've received so far from the other players.īe careful: whisper so that the other two players don't hear you! Try to remember the clues you receive as best you can to pass them on efficiently to the other players! There are 4 rounds of whispers: the squares of the Whisper tile indicate on each round which players whisper their clues to the player next to them. You can re-read these clues and the case's introduction at any time. Then, each player secretly consults their clues on the page of the chosen case in their personal Clue booklet. There are four difficulty levels: Beginner, Normal, Difficult, and Diabolical. Open that booklet on the matching page and read out loud the introduction text. CaseĬhoose a number from the back of the Case booklet. Place one of the two Whisper tiles in the middle of the table (on any side) with The Yellow "M" on the first square. Seat yourselves around the table, preferably in the order shown to the right. Yes? Then give each player a Clue booklet and the matching Character tile. Is your team of four players ready to dive into adventure to solve new mysteries?
0 Comments
Leave a Reply. |